![zelda breath of the wild dark souls zelda breath of the wild dark souls](https://techraptor.net/sites/default/files/images/20210130201100_1.jpg)
And as for the problems, nearly every problem is an environmental puzzle that can be solved from any number of different directions, and can be influenced and chipped away at by the player's many tools, depending on which of them they prefer to use. The player is able to wander anywhere they like, so long as they are willing to endure or solve the many problems the world poses them.
#ZELDA BREATH OF THE WILD DARK SOULS FULL#
In Zelda, this freedom is provided to the player right off the bat, and then increased in ever increasing doses, until the full scope of the game is shown. A game that allows freedom of play is improved by posing scenarios and problems that are tractable. All those other games simply can't compete, this game is tactile, patient, beautiful, respects the player, respects freedom, and respects PLAY as a concept for its own sake. I liked it but was disappointed.Īfter an additional play-through on master mode, and yet another play-through on normal, and many tries at 3d open-world adventure games (Witcher 3, Dragon Age Inquisition, Horizon Zero Dawn, Ghost of Tsushima, probably others) I can confidently say I adore this game, it's really one of the best, and I have no idea how they pulled it off.
![zelda breath of the wild dark souls zelda breath of the wild dark souls](https://asset.vg247.com/breath-of-the-wild-lynel.jpeg)
I smashed through it in about a week, went "Huh," and parted ways. I wanted something like Link to the Past in 3d, and got this strange exploration wandering ramble game instead. On my first play through, when it was released, I was disappointed - no classic Zelda style dungeons, no massive and epic Zelda style bosses, no triforce, no Ganon as a character, little story-line, few villages, all the things I loved weren't here. The more open world games I play the more I respect and love this game.